Architecture for advanced interactivity in DTV adapted to Cuba’s conditions
Keywords:
software architecture, free software, interactive digital televisionAbstract
Digital Television allows the incorporation and transmission of data that are interpreted by set-top boxes and that the end user perceives with a certain degree of interactivity. Currently, most of the services and technologies used to achieve interactivity on digital television are limited by the charging of high fees and their source code is not available to adapt their operation to local conditions. Among the interactive applications are video games and virtual tours, which contribute to making the use of television more attractive and educational. This research proposes an architecture adapted to the technological conditions of Cuba, which contributes to incorporating advanced interactivity functionalities in Digital Television. To this end, an analysis of the available technologies is carried out, opting for a free software solution that allows the creation of these applications and their integration into the same system following a microservices based architecture and the HbbTV (Hybrid Broadcast Broadband Television) standard.
The development of this research contributes to enhancing the technological heritage of the country. As television is a widely used means of dissemination nowadays, its implementation is reflected as a clear benefit to different sectors of society. In addition, it promotes the growth of the technological sovereignty of the country, being a point of reference in the development of video games, virtual tours, or any other type of interactive content for Digital Television, since a characterization of the main attributes that such applications should have is created.
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Copyright (c) 2023 Ariel Alfonso Fernández Santana, Joaquín Pina Amargós
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